![]() ![]() That has created an environment where developers and publishers know they can go back in and fix problems after release - a risky gamble. You can do patches, you can make important changes," said Daniel Andreyev, an author and journalist specialising in video games. "Since the appearance of hard drives on consoles, it's become possible to 'repair a game'. Nintendo's Shigeru Miyamoto is said to have declared that "a delayed game is eventually good, but a rushed game is forever bad", but experts say that maxim may no longer hold. That pressure may have been especially acute for a free title such as eFootball, which relies on in-game purchases including upgraded strips for revenue. "Some can be really difficult to fix, while others may not appear unless certain conditions are met and possibly were missed in official game testing."ĭevelopers and publishers face increasing financial pressure to get games out "so they can start generating revenue, particularly if they have already been in development for several years", Consalvo said. Part of the issue is simply the increasing sophistication of video games, "leading to many more chances for bugs to emerge", she told AFP. "This kind of thing is becoming more prevalent, sadly," said Mia Consalvo, Canada research chair in games studies at Concordia University. ![]() It was all too reminiscent of the outcry that followed the disastrous launch of Cyberpunk 2077, which was riddled with bugs and was withdrawn from Sony's PlayStation store just a week after its release. With players crying foul, Japanese gaming giant Konami last week apologised and promised to take the criticism into account as it updated eFootball. ![]()
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